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LEGO UNiverse Levels Up!

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« on: August 13, 2011, 06:24:30 pm »

Personally, I kind of like the new leveling system.  A few of the missions still could use a re-balancing of the U-score, but I'm sure that will come with time.  My main concern was that casual players like me would be forever stuck at low levels, and only the people who have time to play for days on end without stopping would be able to use cool stuff like the Bat Lord gear and other rare items.  (Personally, I was picturing my main 'fig at about level 10 or so, and having 30 more levels to go.)  Mostly, I was worried that the same "elite" players would end up with even more power.  Once I actually saw how the system was implementd, though, I was very relieved.

BTW...bravo on the new AG daily missions!  These are the kind of missions I'd prefer to see throughout LU; things involving "find this and use this cool ability on it" are much more fun for me than "go smash X number of Y enemy/smashable", or, worse yet, "win a race at X racetrack".  (Racing missions remain the most frustrating part of the game for me, mostly due to performance issues and issues with being able to FIND players [let alone win] at the GF race track.)
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