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Blender

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« Reply #100 on: May 07, 2013, 09:29:10 am »

Well, not really anything with terrain, I picked that up pretty quickly. =P

How can you allow players to set settings easily? I don't want to have players be forced to use my mouse settings; yet my mouse requires a lot lower setting for sensitivity, and it WOULD be nice to test cameras. =P

Also, speaking of cameras, how can you get a camera that follows a character in third-person mode, yet can be manually turned? I tried to experiment with the Third Person Camera thingy, but I think I did something wrong. ._.
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« Reply #101 on: May 07, 2013, 03:46:09 pm »

There are sensitivity variables in the pre-made MouseLook script.

You a camera that you can sometimes turn without turning the character? Add a MouseLook to the third-person camera and set it to function in both the X and Y axes. (Disclaimer: I haven't worked with 3rd person at all... I could be wrong.)
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« Reply #102 on: May 08, 2013, 09:16:01 am »

Is it possible to edit that in an in-game menu, though? Like in most all FPS games these days? Because what is a horrible setting to me might be needed for others. =P

That sounds about right, yeah; I don't know how I didn't think of that. I don't know about the Y axis, but the X one would be perfect. How do you parent it to a prefab, though?
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« Reply #103 on: May 08, 2013, 01:23:44 pm »

I haven't looked into menus very much. Have you looked into the OnGUI functions? There might be a better way than using those, but you can do menu stuff using those.

What do you mean? A prefab can be a group of objects. You should be able to parent the camera to any one of them. There's a button in the Inspector that lets you apply settings to a prefab, which would save the camera into the prefab also. Not sure if that's what you wanted...
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« Reply #104 on: May 08, 2013, 02:30:04 pm »

No, I haven't. =P

Hmm... Because I tried to parent a camera to the Third Person Controller prefab test model that comes with one of the example things, and it just gave me a 'by doing this, you'll cancel the prefab' warning thing. I dunno; I've only experimented with this a bit so far. xD
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« Reply #105 on: May 08, 2013, 02:38:55 pm »

I just tried doing that, and it didn't display the message. But I HAVE seen that message before, so now I'm confused Tongue
You could make a character from scratch. All a character needs is a CharacterMotor and FPSInput script to run around. Then you can parent a camera and add MouseLook stuff. There's a also mini-tutorial in the MouseLook script (it's for first person, but it may still help).

If you build something, you can right click in your Resources and Create -> Prefab, then drag whatever you put together into that prefab for reuse.
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« Reply #106 on: May 08, 2013, 04:54:38 pm »

I would; but this character's mostly just for testing out the features of Unity, since I don't have a 'true' test character yet; hence why I wanted to try this out. But I'll definitely keep that in mind. =)

Alright, that will definitely be helpful. You'd need the player character prefab to be in each 'level' scene, after all, right?
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« Reply #107 on: May 11, 2013, 08:36:30 pm »

I haven't done more than one scene, and I've never tried compiling into a standalone game, so I don't know. But I would assume so.

Have you ever worked with Cycles Render in Blender?
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« Reply #108 on: May 11, 2013, 11:12:44 pm »

Alright then, will keep in mind.

Not yet, unfortunately. I really need to stop stalling and start installing things. =P
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« Reply #109 on: May 11, 2013, 11:24:01 pm »

I started using Cycles the other day. It's pretty awesome, though hard to learn, and takes an uber-long time to render anything.

On another note, I started making a zombie game with Unity. (And accidentally downscaled the Zombies by .5 and ended up fighting an undead midget army Tongue)
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« Reply #110 on: May 12, 2013, 10:14:18 am »

Hmm, interesting, that sounds like it's pretty cool; I'll have to give it a shot. =D

Hahaha; baby Zombies; the horror of EVERYONE. Fast, strong, and always in hordes. =P
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« Reply #111 on: June 28, 2013, 01:52:56 pm »

I've been building a scene over the past week or so.

http://blenderartists.org/forum/showthread.php?298634-Writer-s-World
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« Reply #112 on: June 28, 2013, 02:54:12 pm »

*Whistles* Very nice! Looks pretty cool, I have to admit. =D
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I imagine new people coming to the forum expecting to see discussion about LEGO, only to see RPGs full of deranged characters and insane people talking about cheese and brains.
I'm beet. I don't think I'll do homework tonight.
So, you're a vegetable? Tongue
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