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Star Trek: PCG: Brave New Souls [RPG][Discussion]

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« Reply #20 on: February 01, 2012, 11:32:07 pm »

Act I gets everyone into trouble.  Act II is, essentially, RPG-combat as things get steadily worse (which is why it's hardest to write as a story as opposed to an RPG).  Act III is the conclusion.

I already have the story version written through Act I, the plotlines are for Act II.  Act III has pretty much been set in stone since before I even had Act I figured out, I just have to write it down. Tongue

OK, here's the preliminary Stats:

Stats:
When creating your character, you'll have to assign their stats.  Your baseline stats are determined by your Species, as well as the number of stat points you have to spend on them.  (Humans, for example, start with 1 Strength, 1 Dexterity, and 1 Mind point, and have 7 additional points to spend, while Klingons start with 4 Strength, 1 Dexterity, and 1 Mind point and have 4 additional points to spend as they see fit.)
This is a summary of what the different stats do:

Strength: Strength is a measure of your character’s physical strength, as well as their resistance to illness and injury.  You add your Strength to melee attack damage, such as attacks with vibro-swords, batleth, and bare fists.  You also add your Strength score when making Strength-related skill checks (like forcing open a jammed door or climbing up a wall or cliff).  In addition, for every 5 points of Strength you gain +1 Hit Point (in addition to your class and/or species boost during that level-up).
Dexterity: Dexterity represents your character’s reflexes, aim, and agility.  Add your Dexterity score to damage for ranged attacks, such as those from phasers or disruptors, as well as to Dexterity-related skill checks (such as dodging debris from an exploding console or piloting a starfighter).  In addition, for every 5 Dexterity points you gain, you will _____.
Mind: Mind represents your character’s mental prowess; their intelligence, wisdom, and charisma.  Your Mind score applies to damage caused by certain types of species-based attacks (i.e. aggressive uses of telepathy), as well as to Mind-related skill checks (such as diagnosing an alien disease, programming a computer to repair complex machinery, or plotting a ship’s navigational course).  In addition, for every 5 Mind points you gain, you will ______.

More to come, but I'd like yourfeedback on what I have posted so far first.

You may notice that I've given more importance to species, it seems to make sense to include the natural qualities of the species in the stats, especially since the various Divisions (classes) have less of an effect stat-wise compared to most RPGs.
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