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Star Trek: PCG: Brave New Souls [RPG][Discussion]

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« Reply #20 on: February 19, 2012, 09:18:28 am »

Flipz, I can understand pretty much any stat that's put out there. It comes with playing many RPGs(The actual video game ones, not online text based ones. =P) over the years.

I'm neutral on the stats, because I do kinda like them at times(I believe the perfect real 'merger' between Text based and Stat based RPGs is one that has stats as a guideline, and to indicate how much fight you have left to prevent fights from going on and on... But with the HP stat personally moderated, so that someone doesn't have to roll dice every two moments, and people can RP the fights normally. However, they'd still gain EXP and such. Pretty much a Real Time RPG, instead of a Turn Based one. Like the Tales series. Wink)... I also understand that there's a time and place for everything, and that some people don't like these very much(Case in point: BZP.).

Just to say that we've talked it all over, as again, I'm neutral on this, there isn't a way to have the stat system be implemented for everywhere else, but not here, is there? I'm simply curious on that. =)
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