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Star Trek: PCG: Brave New Souls [RPG][Discussion]

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Flipz
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« Reply #20 on: February 19, 2012, 08:47:39 pm »

Just to say that we've talked it all over, as again, I'm neutral on this, there isn't a way to have the stat system be implemented for everywhere else, but not here, is there? I'm simply curious on that. =)

I'd love to do that, but I do need some justification for the EB side.  So I don't get accused of BSing everyone there. Undecided  Percieved godmoding from players would be a VERY quick way to get the RPG shut down.

I mean, I could just keep everyone separate, like you do with DoaH between here and BZP, but then that sort of defeats the "you expand the world" thing I was going for by starting this in the first place. Undecided

And of course, even totally ditching the stat system here, I still have to make it up anyway so it's there for EB.  And with my fail skills at describing stuff...


I'm really failing to emphasize how simple this is (supposed to be), and I'm very, very sorry for that.  Allow me to caveman-speak for a moment on the process of all stat-based interactions:
1.) Pick class.
2.) Pick target.
3.) GM rolls die.
4.) GM tells you what happens.
5.) Repeat until end of battles.

Outside of battles:
Do the same thing you've always done here.


Really, the problem comes from the fact that I can trust the people here to play fair but I can't trust the random noobs who'll wander along on EB.  Undecided  That, and the fact that I don't want to completely rip off the Heroica system, I want this to be at least somewhat unique.
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