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RPG General Discussion and Advice

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Flipz
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« Reply #20 on: September 28, 2011, 01:18:13 pm »

It's the official D&D site, I think so.  Wink  Reputable company and all that.
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« Reply #21 on: September 28, 2011, 01:19:26 pm »

Ah, okay, didn't know it was the official site. =P
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« Reply #22 on: September 28, 2011, 08:30:21 pm »

 Do they need to?
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« Reply #23 on: September 29, 2011, 08:17:53 am »

Do they need to what? 0_o
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« Reply #24 on: September 29, 2011, 08:45:37 pm »

Say, I remember the "Moving Test" from MLN:NG.  Do you think we should implement something like that here?  Not as a requirement or anything, more as a guided tutorial for people new to roleplaying. Wink
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« Reply #25 on: September 29, 2011, 08:49:57 pm »

I could use a tutorial of sorts, I mean I like to write and I do have a descent imagination. Though every time I tried an RPG I was always getting corrected by someone. I think Flipz is on the right track with this...
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« Reply #26 on: October 01, 2011, 09:38:46 am »

I think it'd be a good idea... Maybe a 'beginner RPG' or something? Something where there are no limits, and you can test ideas for other RPGs?
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« Reply #27 on: July 21, 2012, 07:05:00 pm »

Hey, since there appears to be no topics where I can present an idea for an RPG, I'll present one here.

Okay, here's the outline:

In the future, not in the future so much that it is a clone of the generic sci-fi setting, people can get full-blown advanced cybernetic replacements whenever they want. This is also around the time we have set up a few 'moon bases' of sorts as well as a base on Mars, the base on Mars for scientific purpose, and the ones on the Moon for both scientific purposes and for use as colonies. We also have the 'New International Space Station', built after the International Space Station was destroyed, and much bigger than its predecessor, almost like a second moon this time and acts as a colony. Quite a few humans have cybernetic implants, and some people dislike this, as they believe it removes the 'purity' of the human. In some countries, being a cyborg is punishable by death, in others you are a second class citizen, or have your implants removed by force. But that doesn't mean something else doesn't happen in other countries. In these countries, being 'pure human' is punishable, with three possible outcomes: you're forced to get implants, imprisoned if you resist, or outright killed if you kill the cyborg. However, there are rational countries, where everyone is equal. But those are few and far between. Tension between 'pure humans' and cyborgs is high, and if things go in the wrong direction, a war could happen.

Recently, a couple of Earth's countries have cut off all contact with the Moon colonies, due the Moon colonies mostly being composed of cyborgs. The moon colonies' inhabitants are cyborgs because they have to be, to be able to survive the different conditions on the moon, with very few 'pure' humans. The notable countries that cut off contact with the Moon are the Southern United States of America, which have seceded from the rest of the USA. The rest of the USA is now known as the 'Northern United States of America'. There are disputes between the two, as they have conflicting views. Another country that has cut off contact is China, as they dislike cyborgs a heck of a lot, to the point of killing them on occasion. There is also most of the Middle East, which have cut off contact for religious reasons. On the opposite end, the New International Space Station is rarely used by the countries that approve of cyborgs, so the New International Space Station is inhabited by 'pure' humans.

And as for our base on Mars... rumours have been circling around that we have found signs of intelligent, sentient life there, but we may jeopardise the entire situation if we allow a war to break out... peaceful relations are the key.

[END OF OUTLINE]

So that's it. A RPG about Humanity's advance into cybernetic implants, early extraterrestrial colonisation, and the possibility of sentient life elsewhere, in order of importance. The main thing is the tension between the Pure Humans, and the Cyborgs.

What do people think?
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« Reply #28 on: July 21, 2012, 08:01:58 pm »

Sounds like it'd be interesting, to me. =) Certainly different than most things I've seen; and gives an interesting take on the ethics of robotics. Could be very cool. =D
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« Reply #29 on: July 21, 2012, 08:34:20 pm »

hm...... certainly promising.

shoot me a message next time you see me on steam, i'll help you flesh out the details. Wink
certainly sounds like an intriguing idea to play.
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« Reply #30 on: July 21, 2012, 08:45:25 pm »

Ooh, robots. That's another thing I could add into it. Not only that, but cyborgs who are wholly cyborg and 0% human as well as robots and everything else.

I think this will prove for a very interesting RPG.
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« Reply #31 on: July 21, 2012, 10:49:20 pm »

Cyborgs who are zero perfect human = people who have uploaded/transferred their consciousness to a robotic brain (aka quantum computer)

Yes.... I will love this RPG. Evil
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« Reply #32 on: July 21, 2012, 10:52:51 pm »

This'll definitely be an interesting RPG, for sure.

Will there be a list of countries which have the different rules, or at least general locations for those? And will it be possible to have one that would typically be one kind, instead be overrun by robots/androids/cyborgs?
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The forum is a girl? 0_o
I imagine new people coming to the forum expecting to see discussion about LEGO, only to see RPGs full of deranged characters and insane people talking about cheese and brains.
I'm beet. I don't think I'll do homework tonight.
So, you're a vegetable? Tongue
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« Reply #33 on: November 03, 2012, 08:50:45 pm »

Dunno if I should still post here, but why is every RPG cursed to die within the first few weeks of its life? The luckier ones go on for two months or so and then die, and very, very few go on to become long-term RPGs.

It would appear that this is caused by a lack of interest, maybe? So, based on that, I have a proposal.

Let's have everyone plan an RPG. Planned by everyone, for everyone. Evidently we would need a game master of some sorts, to keep things in check and to guide a general story so that things don't get too boring.

That, my friends, enemies, and people I have never interacted with, is my proposal.
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« Reply #34 on: November 03, 2012, 09:00:28 pm »

They don't really die, it's more that Blade and I are the only ones that really post. So when Blade goes "poof" for a new video game...
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« Reply #35 on: November 03, 2012, 09:06:16 pm »

Plus our own neglect of them. Some of them may seem good for a month and may seem unique, but then they quickly lose their 'flavour', if you know what I mean, and then start seeming boring.

Plus some are just plain terrible. (all of my RPGs.)
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« Reply #36 on: November 03, 2012, 09:13:54 pm »

My RPGs would last longer if people other than Blade would join. Roll Eyes

Well, some are on topics that don't generally seem like it would work. (Didn't we used to have a McDonalds RPG?)

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« Reply #37 on: November 03, 2012, 09:34:41 pm »

...we did? Now, I don't mean disrespect to whoever created it, but I know a stupid idea when I see them.
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« Reply #38 on: November 03, 2012, 09:38:15 pm »

McDonalds RPG: Yes, we did, and we shall never speak of it again.(No, not because I made it, because I didn't; but because it was a kinda odd idea. =P)(I can find the link if anyone wants, but it got maybe one, two posts max)

Skrief: Your ideas aren't terrible. In fact, they were awesome, especially Pseudo Humanity. We just kinda got locked between a rock and a hard place, when everyone suddenly stopped posting. ._.'

That said, your proposal is a good one. If we had more than three or four RPers, then I'd say maybe have a newer approach to RPGs in general(Kinda like how BZP prefers people post ideas, and have others give their feelings on it), but as it is, an idea like that may draw attention more, and attract more people.
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« Reply #39 on: November 04, 2012, 05:14:26 pm »

Erm... *chuckles nervously*  I think a lot of people underestimate how hard it is to generate ideas, especially over a long period of time.

I like Skrief's idea, let's work together to decide the sort of overall world and system we want, and then if someone has an idea for a story arc, they can be the GM of that segment, passing on the torch to someone else when they run out of ideas. Wink
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