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Blender

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« on: October 02, 2012, 09:56:53 pm »

For GLSL you have to add a material to the object, and then add a texture to that material. Set the texture to Image or movie, and then there are options for UV mapping or generating coordinates.

If you already knew/did that, then perhaps the texture is mapped to only a tiny portion of the image, or the image file was moved after loading it into Blender.
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