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Unity

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« on: May 15, 2013, 04:22:53 pm »

transform.Rotate is the javascript function for rotating objects, yeah. I wanted the camera to tilt up slightly when a weapon fires to simulate recoil, but I had to script a relatively-simple-but-highly-annoying workaround since that function stops working when there's a Mouselook.

I don't know what Project Reaction is...
So far, I've only scripted guns, but I may add the ever-useful crowbar and other melee weapons later on.
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