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« on: December 19, 2009, 12:15:23 pm » |
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Evap Toa Team: Plasmatic[Plahz-Maa-Tick](Pic Later) Plasmatic is formed of two former toa and the spirit of a third. He controls the elements of water and fire, but because of his coming into being he is unstable and cannot always control himself. His past haunts him at times, making him work harder to accomplish his goals. He is considered an elite toa because the three toa who make up Plasmatic were all elite toa, but because each of them had different fighting styles and such, this current Plasmatic is not as powerful as he thinks he is. Mask: Kanohi Iltra, mask of Evasion. The bearer of this mask can shift his body mass or image elsewhere to evade an attack or pre-emtively cause an attack to be fired in the wrong direction. Powers: Elemental control over Fire and Water. Can slightly control Plasma. Flight. Weapons: Duo-Spear which he uses to control his elemental powers. He has claws used for climbing and close combat fighting.
Vaho[Vah-Ho](Pic Later) The toa of iron and shadows was once a powerful leader on his homeland of Kraaha Nui, and was also the last defence on Evap Nui. But now Vaho follows Plasmatic into an unknown land in search of Haze, a somewhat alter ego of himself who is more closely linked to Vaho than he knows. Mask: Kanohi Orida, mask of Climate. The bearer of this mask can raise and lower temperatures and summon storms. Shaped as a Noble Kiril in memory of his old turuga, Ratio. Powers: Control over iron and shadows. He only control other toa and other beings if parts of their armour/body are completely made of metal. Manipulates the shadows to hide himself. Flight. Weapons: Doom Blade, a large sword imbued with the power of iron. Claws for close combat fighting and to use a shadow hand. Chain for multi purposes, and a hook to aid others in climbing.
Kiteco[Kih-Teh-Koh](Pic Later) Info Later.
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Not being able to speak is not the same as not having anything to say And in the end we lie awake and we dream of making our escape
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