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LU to allow editing of the user interface?

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Flipz
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« on: May 20, 2011, 08:16:05 pm »

Found this on the Lego Jobs site:

Quote
Position Overview:

The Tech Team designs and implements all of the software associated with the game. Our goal is to highly maintainable and reusable software as quickly as possible without sacrificing quality.

Mission:

The Tools Programmer writes software that helps game developers create the game. The initial project for this position will be LEGO Universe.

Core Accountabilities:

• Outstanding knowledge of C# or C++.
• Strong Object-Oriented development skills.
• Good understanding of performance and optimization.
• Good knowledge of math, especially 3D math.
• Understanding of database tools a significant plus.
• Experience with relevant software development tools.
• Ideally, some experience with scripting languages (Ex. Python, LUA, etc.)
• Experience with Version Control Software (Perforce a plus).

- This positon will assist with:
1) diagnose game server errors.
2) parse and display crash logs.
3) allow users to edit the games graphical user interface.
4) design missions and add them to our game database, etc.

- Gather requirements, work with potential users, design, implement, test, and maintain the tool.

Requirements:

• Plan and execute technical implementation of tool features.
• Understand and respond to developer needs and decide best course of action and priority.
• Ensure (by working carefully with users) that tools are high-quality and easy to use.
• Evaluate and improve code quality.
• Break down tasks and provide time estimates to Production for scheduling.
• Keep up to date with game development trends and technologies.
• Passion for games

Education:

• At least 3 years experience developing software (preferably in the video game tools space).
• Computer Science degree or equivalent work experience.


So it looks like Lego is looking into letting us modify the UI...interesting!
(Hey, Soundragon, you should apply! Tongue XD)
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« Reply #1 on: May 20, 2011, 08:52:28 pm »

Cool, I would like to work for LU. Lucky is the guy who gets the job!

Makes me think, I have some post do do in the Dev Tracker's forum.
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Avatar by CapnSkye, thanks buddy!


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« Reply #2 on: May 26, 2011, 08:08:41 am »

No way - they read my post at LUni...?

Either way the sooner the better. I'm sick of the same generic thing and the threat of a ban if I try to add some actual personal creativity to it... not that the UI isn't creative, it's just... I like to toy with things. Tongue
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« Reply #3 on: May 26, 2011, 09:59:45 am »

Hmm, wow.

Also, if after this they allow texture packs or something like that then thank you LEGO.
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« Reply #4 on: May 27, 2011, 01:33:41 am »

This could be very interesting.
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« Reply #5 on: June 04, 2011, 10:55:52 pm »

Note that the main section description is "The Tools Programmer writes software that helps game developers create the gam"

Tools devs work on internal tools for dev and game designers.  So in this case the terms "users" refers to developers, not players or end users. 

More than likely it an effort to improve the administration internally of the UI.  Also, companies are pretty careful about announcing/leaking end user features through job listings. 
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« Reply #6 on: June 04, 2011, 11:01:50 pm »

That makes perfect sense, ZG. Thanks for the clarification!
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« Reply #7 on: June 05, 2011, 03:09:36 am »

The interesting thing is… for the most part, that job description fits me perfectly, though a little rusty on the 3D math.  Ah… if only I was in a different place in my career. 
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« Reply #8 on: June 05, 2011, 09:31:22 am »

Most of the 3D math involved in a tools programmers position is an understanding of linear algebra, trigonometry, and vector math.

Not sure where you're at in your career, but I assume that means that for one reason or another it wouldn't make sense for you to apply for this.
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« Reply #9 on: June 06, 2011, 05:35:34 am »

Had something like this been available a couple of years ago, I would have perused it in heartbeat.  Through a series of fortunate events, I am currently doing what is pretty close to my dream job, or at least on track for it.  Barring a call from LucasArts, I am not leaving anytime soon. Wink

Plus, it is in Arizona, right?  Tongue
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« Reply #10 on: June 06, 2011, 09:55:11 am »

Had something like this been available a couple of years ago, I would have perused it in heartbeat.  Through a series of fortunate events, I am currently doing what is pretty close to my dream job, or at least on track for it.  Barring a call from LucasArts, I am not leaving anytime soon. Wink

Plus, it is in Arizona, right?  Tongue

We've been hiring for the last 4 years Smiley

And it's in Colorado. But that's great you're doing what you want already, I know how you feel. Doesn't feel like a job when you love what you do.
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« Reply #11 on: June 06, 2011, 11:06:43 am »

Note that the main section description is "The Tools Programmer writes software that helps game developers create the gam"

Tools devs work on internal tools for dev and game designers.  So in this case the terms "users" refers to developers, not players or end users. 

More than likely it an effort to improve the administration internally of the UI.  Also, companies are pretty careful about announcing/leaking end user features through job listings. 
Great. *sigh*

Just when my hopes were getting up that LU would be taking a better stance. There goes that wishful thinking. Tongue
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« Reply #12 on: July 11, 2011, 02:31:04 pm »

Well anything they do will be a welcome improvement IMO.

Also, they spelt Lua wrong, all capitals is not how you type Lua.
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« Reply #13 on: March 10, 2013, 10:21:25 am »

Moving to LU General Discussion.
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