Yep. Finally have a chance to actually design it in a way that everyone'll understand. =P Might include the rest of the region eventually too; but I'll need to figure out what scale everything is, since I've pretty much said that Terakou City has everything you can name. ._.'
Remember when I first suggested it?

Also: be sure to use redstone circuitry; after all, Chris was pushing that since basically forever.

EDIT: Is Iron impervious to plasma or weak to it? I'm pretty sure Plasma and Gravity are 1x-effectiveness against each other, Sand is weak to plasma but water is Super-Effective...Iron is almost entirely defensive, which means that, effectively, elementally speaking Aki and this Chaos Guardian are equal in terms of offense (though obviously Aki has
higher IVs a much larger pool of energy behind him and his attacks

)--Sand's weakness cancels out Water's super-effectiveness, and Gravity hits 1:1. Iron might give a
slight edge offensively, but not much. Thus, the defensive stats are what matter--again, Water and Sand cancel each other out here (although based on the CG of sand, perhaps not--he seemed just fine when he got crystallized

), and again Plasma hits Gravity at 1:1, assuming Gravity doesn't just black-hole the attack. Iron's the key--if Iron is weak to Plasma, then Aki needs to prioritize separating the CG from the others so he has strength enough to win the fight and Data Drain her before he's nearly obliterated; if Iron is strong against Plasma defensively, then he needs to focus on getting rid of the Ki Strikers so that he can then turn on her and Data Drain her.
Or, of course, if Iron's defensively strong here, Aki could just pummel it out of her, but that wouldn't tie into the subterfuge; no one can know about Aki gaining all the Chaos Codes until he actually does it, which means that the Chaos Hunters can't learn of his no longer being a double-agent until the sixth or seventh Chaos Guardian, after which point he'll sneak off to dispatch the last CG alone, without any real need of backup.