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Blender

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« Reply #60 on: November 22, 2012, 08:33:16 pm »

I see. If you need to merely change textures, I know that's possible (I've done it before). It has to do with the VideoTexture module.

If you need to change out Megaman's geometry, that's more difficult. One option would be to have have each model always there, but only one visible. When you change weapons, or whatever it's called, make the current one invisible and the new one visible. Or something like that.
I believe there's also a function for changing out meshes, but I don't know how to use it.

For the charging: sensors fire a positive pulse when they're activated, and a negative pulse when deactivated. So if you press the mouse button, it'll send a positive pulse, and when you lift your finger back off it, it'll send a negative pulse. So you start a timer when the button is pressed, and do something when the timer reaches a certain number, or cancel it if a negative pulse occurs.
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