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Blender

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« Reply #60 on: November 28, 2012, 06:25:57 pm »

True. I'm also trying to figure out how to have the camera pan only when 'Megaman' is in the center of the screen, but that's not an issue right now, since I'm not using the camera at this moment anyway.

Off the x axis. =P Basically, I have my character traversing the stage going up on the Z axis, and left/right on the Y axis. However, in some instances(Formerly running into a wall with the old 'simple' motion actuator), I get push OFF the platform, on the X axis. Setting the bounding box to something like a cube had that effect too, so I'm actually flying off into space to what would be the right in an actual 3D game. =P The other problem I'd had, was that when I fell to the ground, I had to jump to move to the right, especially with one of the bounding boxes. Obviously it's not supposed to do that, and in some views, I'm also hovering. xD I'll be the first to admit this isn't exactly the most bug-free game I've seen. Still not the buggiest, though. =P

Also, the first boss for this test? Will be Airman. Or rather, a testing model to destroy to represent Airman, that'll not be able to fight back and all. =P(Hey, I've gotta defeat Airman somehow.)
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