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Blender

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« Reply #60 on: November 29, 2012, 09:06:48 am »

You mean Z axis. =P But yeah, that might be an idea, but would take some python coding... What about 'moving' screens like on certain platformers? Where the 'screen' changes as you go down or up? Or is it just better to have the camera do that?(Though for both of this, I'd need to figure out a different setting for the bosses, since there's a couple points where the camera needs to stay in ONE spot, like, again, the boss rooms)

Not yet, but that was my next plan. I just have to figure that out. =P

Basically, he's an infamous boss that apparently no-one can beat, because the pattern of his tornadoes is impossible to dodge. He's actually easier to beat than everyone says, if you can afford to take a few hits and spam the Mega Buster. =P I'd say Quick Man or Wood Man is harder(All are Megaman 2 Robot Masters).

Now, that's actually making me curious about something; how would I go about 'unlocking' weapons after beating a boss, do you think?
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