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Blender

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« Reply #60 on: November 29, 2012, 03:26:55 pm »

Yes, well, you'll have to get your hands dirty with Python sooner or later :p
You could just have different states for the camera. If the camera is in state 1, have it follow the character. If it's in state 2, put it in a specific place - it's not too terribly difficult, it'll just take a bit of planning.

For weapon unlocks: You'll probably need some sort of profile system, with stats being saved to files. I would just make a list of unlocked weapons that is loaded when the game starts, and write a new weapon into the list when it's unlocked. I can show you some of my code, if you want.
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