Trijhak
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I get paranoid that people dislike me, so I stop talking to people, because I fear that if I talk to them they'll yell at me, and if I do I'll sometimes immediately go away because I'm afraid of what the reaction may be. It's stupid that I do this.
But... thanks once again, Blade.
Replayed Portal 2 after replaying Portal 1. I don't remember its single player campaign being so... easy? Fastest I've ever got through it - 5 hours. If I keep this up, I could probably start speedrunning the game. Except, of course, speedruns take a surprising amount of strategy, precision, and luck. Puts into perspective how much longer - and harder I found The Talos Principle - about 26 hours or so for its main campaign. And, having forgotten stuff about the co-op campaign of Portal 2, I feel that some of Portal 2's mechanics were underused - the gels especially. They sort of disappeared after the sixth and seventh chapters until the end.
Now replaying Transistor, as it's another short game I like. Crash(), upgraded with Breach() is a very useful combination, as is Load() with Get(). Never really used Load() before except to raise damage - it's actually one of the most useful functions provided you make it hit things, which is much easier to do when it drags in enemies for you. And, wow, it is really quite hard to avoid getting hit if you're not using jaunt() all the time, and I once again overestimated the usefulness of Get() as an active function - it's honestly not that useful, because often I find I don't want to bring enemies closer. I do however want them to be closer to explosions that damage them.
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