Magical Girl Mimi
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A - Azure Striker
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MTM: Plenty of people who want to play multiplayer; same with those who bought the Classic Controller/Pro for the Wii, and extra WiiMotes. =P
Exactly. So, the worry of extra Pads shouldn't really be a concern for that, since the guy you're playing with almost certainly has a Pad himself. And if he doesn't, then I question how he even started the game. =P
Maybe 4, but what about 5? =P You forget the TV, which is indeed probably used then anyway. There's no telling how many it can indeed handle. I wanna believe it can handle four, for if there's ever an update allowing more than two controllers per console.
So that they can allow multiple controllers per console, without having to stream video to each of them. Or to allow people who dislike the tablet to be able to play certain games. But yeah, that definitely doesn't make total sense... But really, there's nowhere to go, as the Pro and Pad have the same number of buttons as any controller. =/
Wii and Wii U controllers should be counted separately; it's like including the Gamecube Controllers when discussing how many controllers the Wii has. Officially, the Wii U has 2 controllers; the GamePad, and the Pro controller. The Wii is the bloated Controller-based system. =P Also, the Remotes are allowed, because of the Motionplus addition, and since the old ones have been phased out by now.(Add into that argument that the Wii stuff is more or less simply for backwards compatibility; they just allow new games to utilize the system, like the Wii did for the Gamecube stuff) The Nunchucks, however, are not a controller of their own. They have two buttons and a control stick, not even enough for an NES game. If you mean the Classic Controller, then yeah, I don't know why it needs to be tethered. Only possible reason I can think is to allow it to be wireless, since they hadn't thought to use bluetooth or something to sync the controllers back in '06. Basically; the main ones supported are: The Wii Remote(Motionplus or not)+Nunchuck, The Classic Controller, The Wii U Pro controller, and the Wii U GamePad. Of those, two are from the Wii, and the other two were thought up for this, to offer two designs of pretty much the same thing for different people.
They can't do that, however... The new Motionplus controllers, like the ones included in the old Skyward Sword bundle(Which is awesome) are the old ones, just with the motionplus add-on integrated into the shell of the old remotes. Internally, from what I understand, it's the same device, just with the motionplus automatically toggled on and used without having to attach the add-on. It also allows the people who have the old '1.0' remotes, with the Motionplus add-on, to play with people who have the '2.0' Motionplus integrated remotes. Should they make the new games be motion-plus only? By all means, do that Nintendo, that'd be amazing. But, because of compatibility with the Wii games, they can't just sever ties with the 1.0 controllers, which is unfortunate. =/
I'll definitely back you up with that. I have no clue what Nintendo or Ubisoft were thinking when they decided to make Mario U and Rayman Legends have that type of set-up... But; that said, I'd say that the Nintendoland games, from what little I've been able to see of them from videos, does the BETTER way of handling it. Have you seen the Metroid battle minigame, or some of the other things in that? It gives the different control schemes a reason, without having to sacrifice gamer fun for it. That said, I'm kinda disappointed that Zelda U probably will sacrifice the motionplus controls for the GamePad from the looks of the tech demo... I kinda liked the precision of the sword controls. =/
That would be awesome. xD
Truth: Apparently too many new molds(I suspect there were some other issues too...). =( Which, well, it makes sense. I still want a true LEGO Master Sword. *Sighs* Anyone can probably see that it would sell out faster than you could say Triforce.
Skrief: Blade is a popular name, I believe. =P
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