Flipz
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MLNO Reputation 2
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Team: No Team
Purpose: Oh, just to hang out occasionally.
Posts: 3211
Yeah, I have that effect on people.
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Argblgh, Tate and Liza will not make this easy for me, will they? I'm finding it impossible to strategize.
Dark-types are a must, if only to render Lunatone completely useless, but Solrock is a pain in the %$^@#$@%#$. Thing has Sunny Day, SolarBeam, Flamethrower, and Psychic; I can cancel out Psychic with a Dark-type, but Cacturne is weak to Flamethrower (especially a Sunny Day Flamethrower) and Carvanha/Sharpedo (or Crawdaunt, if I want to put the work into evolving Corphish) is weak to SolarBeam (and with Sunny Day, it'll be throwing those around with absolutely zero warning). And I don't even want to try and throw Castform out there to try and control the weather, the little cloud won't stand a chance.
Current apparent team: Sharpedo/Cacturne, with Cacturne knowing its Final 4 moveset (Pin Missile/Needle Arm/Faint Attack/Spikes) and Sharpedo likely having Surf/Crunch/Dive/(filler move until I get Waterfall). I know Mossdeep is a ways away, but frankly there won't be much of importance between Fortree and there, and if Magma or Aqua shows up to give me trouble I'll Super-Effective-Starter-them to death. (Plus, given that I have to train these Pokemon from wild levels--or, if the Natures are bad, from scratch since I have females and can breed--I NEED to get started early, if only to take time to train.)
Since Cacturne is going to be a Final 4 Pokemon, I'm also going to play around with Nature and EVs; still don't care about IVs, since these ARE still just in-game Trainers I need to beat up. Suggestions on training techniques and areas?
(For the record, I have a Calm Lv. 22 female Cacnea with Sand Veil, a Bashful Lv. 22 female Cacnea with Sand Veil, a Bold Lv. 23 female Carvanha with Rough Skin, and a Hardy Lv. 14 female Corphish with Shell Armor, none of them touched since I caught them.)
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