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S.H.I.R.A Squad [RPG] [PG/PG-13]

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Author Topic: S.H.I.R.A Squad [RPG] [PG/PG-13]  (Read 87974 times)
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« Reply #1480 on: August 01, 2011, 07:20:03 pm »

OOC: That's...surprisingly close in line to Bailey's plans.  They'd mesh well.  Not that Bailey would believe him...at least at first.

"OK, let's say I believe you.  Why would you want to overthrow the Empire?  I know what the Empire's done to me, but I'm not exactly in the position to risk everything I have do do anything about it."  The lie rolled off her lounge as easily as ever; good.  That meant that Tyrr hadn't arranged for a truth serum to be injected before she awoke.  "What have they done to you to convince you to rebel?"  Bailey paused for effect.  "OK, look, IF you convince me to join you--and it'll have to be a [bleep]ing good argument--I need a couple of guarantees.  First and most important--as in, deal-breaker--is that I need absolute protection for three, possibly four individuals.  They can't be touched by anything; I need them to live their lives safe and unaffected by whatever goes on with the Empire.  I don't care about much--this Empire will either live, or it won't, something will always be there to take its place.  But I care about this, so if you agree to protect them and then later you screw up or decide to double-cross me, I WILL kill you.  Understood?  This non-negotiable on any level."

OOC: this is a custom unit, so it's only partly blocked (i.e. bursts of static).  Assume that Curtis isn't hearing anything about rebellion, just the parts that would apply to Bailey's plan. Wink

-Bailey's room-
Sure enough, Curtis hits a hidden switch with his knee.  A window opens up at the back of the room.  Odd thing is, the room has no exterior walls.
OOC: Investigate, or keep listening? :evil grin:
« Last Edit: August 01, 2011, 07:24:31 pm by Flipz » Report Spam   Logged

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