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S.H.I.R.A Squad [RPG] [PG/PG-13]

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Author Topic: S.H.I.R.A Squad [RPG] [PG/PG-13]  (Read 89387 times)
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« Reply #1340 on: June 19, 2011, 02:00:12 am »

-==IC: Bailey==-
Bailey struggles for several seconds, then manages to push the corpse of the dead cyborg-bear off of her.  GREAT skills of observation, Curtis, she thinks sardonically.  She picks up her communicator, and checks the frequency before she picks it up.  The coded channel...whatever my supervisor has to say it had BETTER be important.  She opens the channel.  "Bailey here.  Ad calx per aspera?" She said, using a code phrase to ensure the identity of the party on the other end of the line."

OOC: Adrian might have gained access to that channel, if he had spies in the right places.  Wink
OOC2: Also, for Curtis, see: http://tvtropes.org/pmwiki/pmwiki.php/Main/FailedASpotCheck

-==IC: Curtis' surroundings==-
Curtis stumbles and hits the ground hard, hearing a metallic CLANG as he goes down.  As he gets up, he feels his leg resting on metal, but sees it "levitating" a few inches above the ground.  He had found the cloaked Blitz.  Suddenly, he hears movement behind him.

"Ah.  I wondered where he had left that.  For finding it, you have my gratitude.  For now."  The Rebel mech loomed over him, and as he looked into the cockpit, he saw...there was no one inside!  Before he can react, the Blitz fizzles into visibility and jerks its leg forward, sending Curtis flying.

OOC: I'm using green to indicate a computer speaking from now on. Wink  Also, Curtis might want to think twice before attacking two enemy mechs virtually unarmed.  Just sayin'.  Roll Eyes Cheesy
« Last Edit: June 19, 2011, 02:03:55 am by Flipz » Report Spam   Logged

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