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Minecraft

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Canama
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Tenth Year Anniversary Level 6 Ninth Year Anniversary
« Reply #40 on: September 14, 2011, 03:49:01 pm »

The Adventure Update has been released!

(Changelog copied from Minecraft Wiki, I didn't type it up)

    *  Rollover labels for items.
    * User-placed leaf blocks no longer decay.
    * Cloud height raised to the top of the map, so clouds no longer go through buildings.
    * Pressing F3 will no longer show numbers above the mobs heads.
    * Rain and snow renders faster.
    * Cloud movement syncs with the time.
    * Skeletons now hold full-size bows.
          o Skeleton arrows originate from about their eyes to the bow, instead of above the head.
    * The snout on pigs now protrude from their head.
    * Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
    * Armor bar moved to above hearts, due to food bar.
    * Clay is now commonly found under shallow Water.
    * Player to mob damage decreased by half a heart.
    * Right clicking with a sword lets you parry.
    * 9 new crafting recipes.
          o Stone Brick.
                + Stone Brick Slabs.
                + Stone Brick Stairs.
          o Brick Slabs.
          o Brick Stairs.
          o Fence Gates.
          o Glass Panes
          o Iron Bars
          o Melons
          o Melon Seeds
    * Pressure plates can now be placed on fences.
    * New Creative game mode.
          o Flying by double tapping Space
          o Unlimited resources
          o A new screen, the Unlimited Item Selection screen
    * Three new mobs.
          o New Enderman mob.
                + They take damage from water.
                + They emit purple smoke particles.
                + They drop Ender Pearls.
                + They open their mouth when hostile/looked at.
          o New Silverfish mob.
                + Will spawn from rarely generated blocks, that look identical to stone, or stone bricks.
          o New Cave Spider mob.
                + They spawn in Abandoned Mine Shafts.
                + Their attacks are venomous, and turn the player's health yellow upon being poisoned (will not kill you but will make you lose 4 health bars, if you are below 4 health bars then it will bring you down to Half Heart.png heart).
                + Have a unique mob spawner.
                + They are smaller than regular spiders.
    * Zombies drop Rotten Flesh instead of Feathers.
    * New features in the terrain generator; things which will only appear in new worlds/chunks.
          o Optional NPC Villages with farms and "town borders".
                + Wells for villages.
                + Made of: Cobblestone, Mossy Cobblestone, Wooden Planks, Wood, Torches, Cobblestone Stairs, wooden stairs, Gravel, Fence, Glass and/or Glass Panes, Ladders, Wooden Doors, Crops, Farmland, Water, Lava, Furnaces, Iron Bars, Black Wool, bookshelves and Pressure Plates.
                + Contain "Smithies".
                + Will spawn only on flat areas.
          o Underground Ravines including canyons on the surface and ledges to walk on.
          o Strongholds, consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars.
                + Will only spawn 3 times in a map.
          o Abandoned Mine Shafts.
          o Naturally found Cobweb.
    * New, fractal-based biome code.
          o 5 new biomes.
                + "Mushroom biome". which will include Huge Mushrooms, both brown and red. (?)
                + Rivers flowing through/in between biomes.
                + Ocean Biomes, that are deeper and much more vast than before.
                + Mountain biomes.
                + Swamp biome.
                + Taiga and tundra biomes removed until Beta 1.9
          o Larger Biomes.
    * New combat Mechanics.
          o Hold-to-charge bows.
                + 3 different charged states; takes less than 1 second to fully charge.
                + Fully charged bows causes the player to walk slower.
          o Critical hits.
                + When the player hits a mob while jumping.
                + When the bow is fully charged.
          o Player blocking attack animation and hostile mob attack animations.
                + Block "stance".
    * New farming options, more interesting farming.
          o Plantable pumpkins and melons, each with a central stem that grows to max size and spawns a fruit next to it.
          o Melon Seeds.
          o Pumpkin Seeds.
    * New Food System.
          o There is now a food meter.
                + Food no longer heals directly but indirectly.
                + If the food meter is above 80%, heals Half Heart.png about every 5 seconds.
          o All food (except Mushroom Stew) is stackable.
          o Food takes 1.6 seconds to consume.
          o There is now a food eating animation.
          o 5 new food items.
                + Cooked Chicken.
                + Raw Chicken.
                + Raw Beef.
                + Steak.
                + Melon Slices.
          o Eating any raw food or Rotten Flesh has a chance to give the player food poisoning.
          o Cooked Porkchops have a different texture.
    * New achievement.
          o Kill a skeleton with an arrow at 50 meters.
    * Sprinting: By double pressing the forward button, the player will move faster.
          o Sprinting is limitless, but will deplete your hunger bar.
          o Hitting a mob while sprinting sends them flying.
          o Jumping while sprinting boosts the jump to a length of about 4 blocks.
          o Sprinting makes particles come up from the ground.
          o While sprinting, the field of view slightly increases.
    * Glass Panes.
          o Can be mined and picked up without breaking.
    * Arrows get stuck on mobs when they hit.
    * Vine blocks.
          o They are not climbable.
          o Players can walk through them.
    * Improved chest model with a 3D lock and an open state/animation.
          o They are now slightly smaller than one full block.
    * New uses for shears.
          o Vine
          o Tall Grass
    * New improved lighting — day/night cycles no longer require chunk updates. Lighting is updated via a texture, whose coordinates are the block's sky light and block light levels.
    * Warmer light from torches.
    * Moonlight is blue.
    * Clouds change color during sunrise and sunset to match the sky color.
    * New texture for Moss Stone.
    * Sliders for field of view and Brightness in video options.
    * Redesigned HUD, including two new features, food and experience bars.
          o Killing a mob gives you tiny flashing Experience Orbs that add to your experience.
    * New particle effects.
          o Performing a critical hit on any mob will cause 'sparks' to fly.
          o Explosion particles are now shockwaves instead of smoke.
    * The ability to see the world seed when pressing F3.
    * New animated main menu background.
    * The version in the main menu is in the lower left, instead of the upper left.
    * Tiny stationary bubble particles can be seen when underwater.
    * Fog is now thicker and darker deep underground.
    * The void is now black and gives off particles.
    * Multiplayer server list.[1][2]
    * Improved server join screen: The server join screen features a list of servers.[3]
    * Player List - Press tab in multiplayer and player list comes up.[4]
    * The ability to allow moderators to enter creative mode in SMP.[5]

    * Easier changing of the max level (map) height.
    * The terrain generation code is tidier.
    * Toggle Fog is now F3 + F
    * Brown and Red Mushrooms spawn frequently under trees in the new swamp biome.
    * Shift-Clicking items will craft the maximum possible amount of what you are trying to craft with the limit at 64 and will directly put it in your inventory without the need to drag it there. (e.g. You have 16 coal above 16 sticks and you shift click the torches, a stack of torches (64) will appear in your bottom usage bar)
    * Bedrock only spawns on the lowest 3 layers instead of 5.

Bug Fixes:

    * Shift+Click on items now work correctly.
    * Fixed Redstone circuits not working after /time set x glitch going to be fixed in SMP.
    * Destroying boats and minecarts now creates particles.
    * Ghast attack sounds are fixed in SMP.

New bugs:

    * Version number is still shown at the top-left of the screen while debug is off.
    * The destruction animation for chests is missing.
    * If you place a torch underwater, it gets removed but the area around is still lit.
    * Sheeps spawn much less than before (world-generator?)
    * Sand (and Gravel?) is sometimes still being generated floating in mid air.

-Canama
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