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Faction And Class Discussion

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Trijhak
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« on: May 18, 2011, 10:02:41 am »

I've mainly played with Venture and Sentinel and sometimes Paradox.

Venture Daredevils are best at using their abilities rather than their weapons, as their weapons are slower to attack with in most situations. Fig on Fire works great at weakening your enemies for teammates, and the Fire Extinguisher is very effective when used against enemies surrounding you. Super Jump is a good way to attack.

Buccaneers I have less experience with, but their monkey distraction is helpful in escaping tough situations, like you want to leave Point Zeta on Crux prime but that dang spiderling won't stop following you-just use a monkey! Their repulsion ability repulses enemies, and Buccaneers appear to be better at attacking with weapons than Daredevils are.

Sentinel Knights, the only class of Sentinel I have experienced after Beta (was a Knight and samurai in late beta) are definitely the armoured tanks they should be, Despite their 2/3/3 weapon, that does not stop them from cutting through enemies quickly and their armour boost is a great asset in teams. It can save lives...

Paradox Space Marauders, the only class of Paradox I have experienced, are good at smashing weaker enemies in large group due to their splash damage guns. Rockets are good at weakening the larger enemies, and the shoulderpad ability of theirs is very useful to get out of tough situations. Their helmet ability, however, is overshadowed by the infinite firecracker The Big One which has a bigger range of damage and more damage.

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