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Nexus Tower Release Notes

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« on: May 27, 2011, 11:11:38 pm »

Release Notes June

1 June 2011 (v 1.7)

Nexus Tower
•   Nexus Tower is now complete! You can travel there by going through the gate past Kurt Tussel in the Race Place in Nimbus Plaza or from Crux Prime.
•   Meet each of the Faction Leaders in Nexus Tower.
•   Nexus Tower introduces many new missions, including Faction Missions.
•   42 new Achievements have been added for even more challenge!
•   13 new vendors have been added to Nexus Tower, with new items for sale.
•   Over 123 new items and over 115 new models have been added including
o   Valiant Weapons!
o   3 New Rockets
o   Faction Pets
o   Exclusive Contest Rewards

Nimbus Plaza
•   The Crux Prime launcher in Nimbus Plaza has been moved to Nexus Tower.
Crux Prime
•   Players in Crux Prime can now view the completed tower on the horizon.
•   Players leaving Crux Prime will return to Nexus Tower.
Mail
•   Players that have unread mail from Customer Service will now receive a notification when they log in.
Items
•   The Dragon Helm MkII is now visible.
•   New 6 and 12 month membership rewards are available.

Faction Kit Changes for 1.7

All Kits:
•   Imagination costs for skills have been rebalanced.

The Sentinels:

•   General
o   The cooldown on the Strengthen armor ability has been greatly reduced.
o   Using strengthen armor now makes nearby enemies more angry with the Sentinel player.
o   All Knight and Samurai weapons now make enemies more angry than normal when hit with the weapon. This makes getting an enemy’s attention in a group battle easier.

•   Knight
o   Rank 1 weapon has had its damage increased.
o   Shield slam 1 has had its damage increased to 5.
o   Shield Slam 2 has had its damage increased to 10.
o   Round House has had its damage increased to 10 and its cooldown reduced to 10 seconds.

•   Samurai
o   Flaming Arrow 1 sets enemies ablaze dealing 5 damage over 5 seconds.
o   Flaming Arrow 2 sets enemies ablaze dealing 10 damage over 5 seconds.
o   Flaming Arrow 1 and 2 have had their cooldowns changed to 8 seconds.
o   Ronin Rush has had its damage increased to 12 and hits multiple enemies near the point of impact.
o   Ronin Rush Has had its cooldown changed to 10 seconds.
o   Rank 3 Samurai weapon has had its damage reduced by 1 to match the damage of the knight weapon. This damage loss is balanced out by the increase of damage on the Flaming Arrow 2 and Ronin Rush Skills.

The Assembly:

•   General
o   Assembly weapons are now 3 hit combo weapons that deal 1+2+2 and rank 1, 2+2+3 at rank 2 and 2+3+3 at rank 3.

•   Engineer
o   All three Engineer Turrets now deal 1 damage per shot but fire at a faster rate and stay in the world longer after being deployed.
o   Personal fortress now deals up to 16 damage to enemies in front of the player, has had its close range widened to more reliably hit players near the player and has had its cooldown reduced from 120 seconds to 30 seconds.

•   Summoner
o   The life of the Summoner Bulpers has been increased to allow them to survive a bit longer.
o   Both Summoner Thwoks have had their ability to anger enemies increased and they now stay in the world longer after being summoned.
o   Summon Scratch now deals up to 16 damage to nearby enemies and has had its cooldown reduced from 120 seconds to 30 seconds.

Venture League:

•   General
o   Venture League weapons have been changed to deal 1+2+2+3 at rank 1, 2+2+3+3 at rank 2 and 2+2+3+4 at rank 3.
o   Super Jump no longer flings the player forward. It now flings them straight up and slams them down dealing 4 damage at rank 1, 6 damage at rank 2 and 8 damage at rank 3

•   Buccaneer
o   Damage of the Cutlass and Pistol charge up shot has been increased to 5 at rank 1, 7 at rank 2 and 10 at rank 3.
o   Full Steam Ahead has had its duration change to 9 seconds at rank 1, 12 seconds at rank 2 and 15 seconds at rank 3.
o   Funky Monkey now deals 5 damage to nearby enemies when it poofs away.

•   DareDevil
o   Flare Guns charge up shot now sets enemies around the point of impact ablaze and deals 3 damage over 1.5 seconds at rank 1, 5 damage over 2.5 seconds at rank 2 and 8 damage over 4 seconds at rank 3.
o   Fig on Fire duration has been changed to 9 seconds at rank 1, 12 seconds at rank 2 and 15 seconds at rank 3.
o   Fire Extinguisher has had its damage increased to 14 seconds and freezes enemies in place for 5 seconds. Cooldown has been changed to 20 seconds.

Paradox:

•   General
o   The weapon charge up for Paradox weapons no longer takes life to use.
o   Paradox weapon damage has been changed to 1+2+2 at rank 1, 2+2+2 at rank 2 and 2+3+3 at rank 3.

•   Space Marauder
o   Plasma Ball damage has been increased to 6 at rank 1, 8 at rank 2 and 10 at rank 3. Cooldown is now 5 seconds.
o   Maelstrom Rocket now does 7 damage at rank 2 and 9 damage at rank 3. Cooldown is now 5 seconds.
o   Cluster Strike now releases 8 plasma balls that deal 4 damage each.

•   Sorcerer
o   Wand Mastery shots now track enemies making it easier to hit enemies that are moving.
o   Maelstrom Breath now deals infects enemies with an ailment that deals 8 damage over 4 seconds at rank 1, 12 damage of 4 seconds at rank 2 and 16 damage over 4 seconds at rank 3.
o   Dark Thunder now deals 8 damage and a knockback at rank 2 and 10 damage and a knockback at rank 3. Cooldown for these skills is now 6 seconds.
o   Last Blast deals 13 damage to nearby enemies while restoring 30 Imagination to nearby teammates.

Building

•   Several changes have been made to help prevent models from disappearing for players.
•   Players will now enter building mode when they drag a model or brick from their backpack and place it on their property.
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« Reply #1 on: May 28, 2011, 06:07:05 am »

I'm liking what I see here. It seems every faction has been powered up a bit... to make them more equal... Fire extinguisher only froze the enemies for about 4 seconds before...
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« Reply #2 on: May 28, 2011, 11:05:21 pm »

So my 2-3-3-4 weapon set (rank 3)  Is downgraded to 2-2-3-4.. wonderful.  And I lost the forward jump?
It is nice when they add things, but I always feel shortchanged when they reduce the value of something I have already paid for.  I am not likely to have the coin to spend on Valiant weapons, so I will  now be a greater liability to a team... perfect.

New vendors and such will be kewl tho! I am looking forward to Nexus Tower. I hope it is worth the wait... and the bricks!
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« Reply #3 on: May 29, 2011, 05:21:43 am »

Wait, both of them?

LEGO, you should have kept the Buccaneer weapon as it was. One of the main differences between specialities was that they had different weapon damage. And now that difference is lost. Not to mention that with the fact that the 4-hit combo takes a bit longer than a 3-hit combo, and the extra time needed is often what gets you smashed in the end. I'm glad the Valiant Weapons exist but they need to lower the price but not too low. 125,000 would be okay IMO.
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« Reply #4 on: May 29, 2011, 09:16:37 am »

Of course, they give Paradox Sorcerer a major boost AFTER I'm out of game time.  Angry  Looks like they majorly boosted Assembly and Paradox and nerfed the others.

A tip to LEGO: Do NOT, under ANY circumstances, nerf your Valiant weapons.  You promised specific stats for them in the news article, and if you change it, you WILL anger the fanbase.  The price has them riled up enough, don't make things worse for yourself, 'k?
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« Reply #5 on: May 29, 2011, 09:40:52 am »

Of course, they give Paradox Sorcerer a major boost AFTER I'm out of game time.  Angry  Looks like they majorly boosted Assembly and Paradox and nerfed the others.

A tip to LEGO: Do NOT, under ANY circumstances, nerf your Valiant weapons.  You promised specific stats for them in the news article, and if you change it, you WILL anger the fanbase.  The price has them riled up enough, don't make things worse for yourself, 'k?

Yeah, the price is pretty ridiculous.

If they nerf the Valiant Weapons then they will be even less worth their price. And I hate how they nerfed Sentinel and Venture but boosted Paradox and Assembly.

Dear LEGO: stop showing favouritism for Assembly. You already gave Assembly a fast-firing turret that can take all the enemies away from others in an area...

One thing: Venture is now the only faction whose Charge-ups cost something, in this case, imagination. Ugh. Sentinel has a block... Paradox an imagination refill, Assembly an armor refill... and none of those use imagination/life.
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« Reply #6 on: May 29, 2011, 09:50:39 am »

Of course, they give Paradox Sorcerer a major boost AFTER I'm out of game time.  Angry  Looks like they majorly boosted Assembly and Paradox and nerfed the others.

A tip to LEGO: Do NOT, under ANY circumstances, nerf your Valiant weapons.  You promised specific stats for them in the news article, and if you change it, you WILL anger the fanbase.  The price has them riled up enough, don't make things worse for yourself, 'k?

Yeah, the price is pretty ridiculous.

If they nerf the Valiant Weapons then they will be even less worth their price. And I hate how they nerfed Sentinel and Venture but boosted Paradox and Assembly.

Dear LEGO: stop showing favouritism for Assembly. You already gave Assembly a fast-firing turret that can take all the enemies away from others in an area...

One thing: Venture is now the only faction whose Charge-ups cost something, in this case, imagination. Ugh. Sentinel has a block... Paradox an imagination refill, Assembly an armor refill... and none of those use imagination/life.

To be fair, Paradox needed a boost.  To be fair, Assembly...didn't.  Ah, well, you win some, you lose some...
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« Reply #7 on: May 29, 2011, 10:58:14 am »

Of course, they give Paradox Sorcerer a major boost AFTER I'm out of game time.  Angry  Looks like they majorly boosted Assembly and Paradox and nerfed the others.

A tip to LEGO: Do NOT, under ANY circumstances, nerf your Valiant weapons.  You promised specific stats for them in the news article, and if you change it, you WILL anger the fanbase.  The price has them riled up enough, don't make things worse for yourself, 'k?

Yeah, the price is pretty ridiculous.

If they nerf the Valiant Weapons then they will be even less worth their price. And I hate how they nerfed Sentinel and Venture but boosted Paradox and Assembly.

Dear LEGO: stop showing favouritism for Assembly. You already gave Assembly a fast-firing turret that can take all the enemies away from others in an area...

One thing: Venture is now the only faction whose Charge-ups cost something, in this case, imagination. Ugh. Sentinel has a block... Paradox an imagination refill, Assembly an armor refill... and none of those use imagination/life.

To be fair, Paradox needed a boost.  To be fair, Assembly...didn't.  Ah, well, you win some, you lose some...

There are 2 things I HATE about this game:
1) Changing the game to suit complaints that ignore the population of players not complaining
2) Bugs!
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« Reply #8 on: May 29, 2011, 11:00:07 am »

Well, all games have bugs technically. =P If they fix them, that's good though, right? Just saying. =P

I guess the first one has a valid point though. Especially in this case.
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« Reply #9 on: June 01, 2011, 01:34:37 am »

Wow, I'm surprised there is no mention of the new multi-mission system in the release notes. Oh well, everyone will see it sometime today I guess.

Also, the re-balancing is not just based on a handful of complaints, the team is constantly evaluating each faction for strengths and weaknesses and efforts are made to balance them. No faction is ever given preference. There are long discussions that go into each change of a skill, and the affect those changes will make on the game.

People complain when stats are lowered in order to balance each faction's equipment, and then people complain when stats are raised to balance each faction's equipment. There isn't a change to any equipment that wouldn't bring complaints from someone I guess...
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« Reply #10 on: June 01, 2011, 07:29:52 am »

Nexus Tower is awesome... I may never leave!!!
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« Reply #11 on: June 01, 2011, 09:41:17 am »

Nexus Tower is awesome... I may never leave!!!

From what I can tell from the video, it's the first non-fighting area in LU that actually interesting...of course you'd love it!  Wink

Bitter?  No, I'm not bitter this wasn't released until right after my sub ran out...[/blatantlies]
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« Reply #12 on: June 01, 2011, 10:13:34 pm »

Seriously, the developers did a great job with this. Combine this with the strides that have made with property glitches, and I'd say they definitely earned their pay, AND our gratitude and respect.
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« Reply #13 on: June 01, 2011, 10:17:47 pm »

I love Nexus Tower.

Fun quests, challenging puzzles (took me two hours to find all the compasses the second time), nice music, lots of items, and no battles (unless you count the challenge in the Sentinel area)! I think it's my favourite world so far. If only the portal to Crux was a bit easier to find. =P

And the Valiant Weapons let me beat a Spiderling in three hits. =P
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« Reply #14 on: June 03, 2011, 09:08:18 am »

I find it funny how the sorcerer and the knight are BEST FRIENDS! I mean,the sentinel NEEDS imagination in a really bad way,and needs a fighter who can take out ranged enemies like shooting mechs and spiderlings,and when he is fully surrounded. While the sorcerer NEEDS armor and team combat in order to use all of it's abilities good and to survive.
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« Reply #15 on: March 10, 2013, 10:24:13 am »

Moving to LU General discussion.
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