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Space Wars: Regression

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Author Topic: Space Wars: Regression  (Read 25208 times)
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« Reply #720 on: July 13, 2011, 08:38:54 pm »

*Sighs* Can we pause for a minute?

Let me make something clear. This was supposed to be a reboot. This was based off prior games, and some things were brought over.

However; things kinda deviated around page 10, when the Borg reappeared. Given that they had so much advanced tech, I created Havok, to act as a sort of tie between past and present... But Ray was still supposed to be my main character. Then things happened, and Ray got tied up, Raks appeared(As another tie in to the past); and everything happened.

However! This does not mean that history should take precedence; nor that new players should be pushed out of the RPG. Flipz, you've brought new things to the table, and I admit, even things I hadn't thought of for the Cyber Humans and such. You even seem to understand the way to play, with how you've been playing so far.

This is a place to explore personalities, and backstories. Sure, things happen sometimes, like the Borg invasion; but we learn to adapt. Though, I admit, your case is a little different, as every single one of your plans got messed up by said invasion. >_>;

/EDIT: I see you added some more. Was typing, didn't see. =P

This isn't simply a fighting RPG. I mean, if you've been reading my posts, you'll see they have the same kind of depth that was in say, Shira or so.

Sure, we've had more fights than character interactions, but honestly, we've been spread out half the time; and the rest has been simply waiting. Give it a chance... This might surprise you.

That, and given that you've lasted this long with the idea that was originally intended... I'd say you'd fit just fine in here.
« Last Edit: July 13, 2011, 08:41:37 pm by Blade » Report Spam   Logged

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