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Star Trek: PCG: Brave New Souls [RPG]

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Author Topic: Star Trek: PCG: Brave New Souls [RPG]  (Read 18460 times)
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« Reply #180 on: September 23, 2011, 07:20:04 pm »

OOC:  Uhh...charge shot?  Phasers work pretty much like this:
http://www.youtube.com/watch?v=sieH0dvdqGE&feature=related
Only with more destruction (that one must have been set to a setting lower than 1).
Here's a description from Memory-Alpha:
The type 2 phasers of the 24th century were capable of achieving sixteen settings, ranging from mild stun to disintegration. They were as follows:

■Level one: lowest setting, Light Stun, capable of stunning most base humanoids for approximately five minutes. According to Starfleet regulations all phasers must be stored at this setting. Possesses enough force to break large urns. (Star Trek: The Next Generation Technical Manual; TNG: "Aquiel"; TAS: "The Lorelei Signal")
■Level seven: Capable of vaporizing noranium carbide alloy. (TNG: "The Vengeance Factor")
■Level ten: Kill setting, capable of killing a biological organism. (TNG: "Aquiel")
■Level sixteen: Capable of vaporizing rock to widen an opening in a lava tube partially blocked by rubble, or blowing large holes in walls. (TNG: "Chain of Command, Part I", "Frame of Mind")
In addition to variable power settings, type-2s can be set for a narrow (affecting a single target) or "wide" beam (affecting two or more targets over a certain area). The frequency of the beam may also be adjusted to make it more effective against certain types of shields and/or force fields. (TNG: "The Arsenal of Freedom", "The Best of Both Worlds", "Power Play"; VOY: "Initiations")

--Jeffries Tube--
Kaze and Pavlov managed to cut directly through the hatch, but another cut (or some substantial pushing force) would be required to break through.  Meanwhile, Rakoua reached the pair.  The water slowly began to drain, but it still wouldn't be enough...
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