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Star Trek: PCG: Brave New Souls [RPG]

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Author Topic: Star Trek: PCG: Brave New Souls [RPG]  (Read 18895 times)
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« Reply #280 on: December 10, 2011, 01:52:25 am »

OOC: I've been having issues accessing the site--I think the Microsoft web filter controls just cracked down on something new, and it's broken pretty much the entire Internet.  Undecided  Anyway, I'll try and keep this going, but I may have to resort to e-mailing Blade and MSRR to be able to see anything at all. Undecided

MSRR, go ahead and PM Blade the email address I've been using, so he can contact me as needed.

Any posts made by MSRR and/or Blade with this header:
GM POST
come from me and should be treated as such. Wink


-==IC: Chief Becklissin==-
"OK, well...hmm...using a replicator is pretty simple.  Example."  Becklissin walks over to the replicator.  "Replicator, Alonysian Nectar Brew."  A cup of hot, syrupy liquid materialized in the port.  It looked diminuitive compared to the size of the unit.  "This is an industrial-size unit, of course, so we can manufacture larger components.  Most replicators are around the size of...you are familiar with the Earth 'microwave,' yes?  They haven't used them for hundreds of years, but they resemble modern-day replicators, in form if not quite in function."  She pauses to make sure Elaine understood what she had said so far.  "Now, for starship components and other delicate, intricate objects, it's a bit more tricky.  You have to use the console controls to program the unit to make what you need.  Usually it's already in the replicator's library, but you'll have to navigate through the menus to find it."  She demonstrates, showing things like a commbadge, a tricorder, and a console board.  "In this particular case, we need to replicate four things: the power cable, the board, the external backup insulation layer for the wire (since it isn't entirely enclosed in the floor panels), and the casing for the board itself.  For that, you have to line up all the items in the queue, then manipulate them so they are assembled properly."  She selects the items, but does not put them in the queue or assemble them.  She turns to Elaine.  "Why don't you give it a try?"

--Deck 2--
Etain notices an unfamiliar woman cross the intersection in front of her, moving from the right hallway to the left, towards the aft portion of the ship.  The source where the pain had come from feels like it is to the right.  There is now a distinct feeling of numbness; not death, but the deliberate suppression of emotion.  However, the woman in the hallway is moving quickly, and you're not 100% certain you would recognize her again if you saw her.  Will you follow the woman or turn towards the emotional sensations?
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