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Star Trek: PCG: Brave New Souls [RPG][Profiles]

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Sloopofwar
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« Reply #20 on: February 27, 2012, 03:41:18 pm »

Username: Sloopofwar
Character Name: Oliver "Sloop" Windrow
Rank: Star Fleet Commander as of Phoenix Incident
Gender: Male
Age: It would be around 29 during the Phoenix Incident.
Species: Human/Unknown Alien Hybrid
Career: Command/Tactical-Strategic Studies
Power: Tactical Genius/Hand to Hand Combat
Faction: Star Fleet
First Officer: None

Bio:
Location of Birth: Shadow I - Mining Colony
Although he easily entered the academy due to his fairly high aptitude tests, his attitude and character almost got him kicked out countless times. It was only with the intervention of an elderly instructor who must have seen something in the young student, that he got in to begin with. This is reflected best in the report of the teacher who conducted the initial interview with him:
"While Mr. Windrow seems to have not only the ability to succeed, but to excel, his character puts into question the thought of a career in Star Fleet. It is my judgment that he would be a nuisance, a distraction, and a constant menace not only to himself to all those he would come into contact with. His lack of diplomacy is astounding, his arrogance is overwhelming, and his lack of common sense makes one flinch involuntarily."
Somehow, he managed to remain enrolled and to pass the entrance exams with flying colors. Originally he was enrolled to become a shuttle/fighter pilot, but two years in a flying accident caused the loss of his left hand, an extreme decrease in his eyesight, which he refused to correct. After that he switched over to Command training, but those who were unfortunate to be put under his command quickly raised such a ruckus he was forced to switch to Tactical. He showed a level of clarity and a grasp of tactics that astounded his teachers, and when he was intent on the outplay of a battle and the means needed to eke out a victory from almost certain defeat, he almost became bearable. His entire demeanor changed, he became calm and composed, understanding, compassionate almost. This dual personality caused an Edosian classmate to nickname him "Sloop" which is the Edosian word for "Guru".
Finally he graduated from academy and was given a leading position in the outlying zones tactical and strategic studies division (there wasn't much competition for the position Tongue). Over the next few years he practically wiped out the illegal activities in the area, sweeping pirates out of the sector and annihilating any crime groups. Pretty much he worked himself out of a job, and he was forced to try to get a new position with another division. Unfortunately, there wasn't much room for advancement in Star Fleet for a young and rash consultant, no matter how talented he was. Eventually, he annoyed the high command so much that they made a new position just to satisfy him. "Strategic and Tactical Adviser to the Klingon Colonial Department". One short flight later and he was dumped in Klingon Space with no return ticket and no provision for communication except to some secretary in a low bureaucratic position  that unfortunately could not speak any language Sloop could.
Needless to say this ticked him off pretty badly, and he got back at them the only way he could, by excelling at what he did so well they could not ignore him any longer. Strangely enough (Or is it not so strange?), he got off smashingly with his Klingon colleagues. With practically no resources they did on a larger scale what Sloop had started in his earlier position. On their first mission, with only three shuttlecraft, staffed by what were to be office workers, they made a daring raid on a large slaver camp. After slaughtering the guards they freed and armed the slaves, and then, using records found in the camp's computer, they contacted half a dozen slave ships in the sector, luring them in. One by one they tricked the ships' captains to come to the surface, then they beamed aboard the vessels and took control, killing any who resisted. With thus a small fleet, which they manned with volunteers from the freed slaves, they then made war in earnest upon the criminals in the Klingon colonies.
During this time he was not sitting behind a desk calling the shots, but he would be found in the thick of the action. Wherever it was most dangerous, there he would be. By necessity he began to receive training in close quarters combat, as there was little room for rifles and pistols in thin gangways or in smugglers tunnels hewn out of stone. He showed a strong aptitude for swords and martial arts, but his forte was the Klingon Bah'less. He quickly could hold his own against the strongest master, and against several opponents with a more average skill.
It was after an especially daring mission that a discovery was made that would change his life. He had led a landing party of ten men to the surface, hoping to catch a group of mercenaries off guard, but the resistance was much greater than anticipated. He was the only one that survived the counter-attack, and he received several critical wounds from the hand-to-hand combat (in which he had hacked half a dozen enemies to pieces). He was rushed to the nearest medical station, and in the frantic barrage of tests a strange condition was found to be in effect. His brain patterns seemed to be greatly altered from normal, as if his normal functions were being suppressed and those of another were being superimposed. As he recovered from the intensity of the combat, this reading diminished, and his brain patterns returned to normal. After his more immediate wounds were healed, further tests were preformed, making a shocking discovery. A second entity lived within his body. It wasn't so much that an parasite or symbiote existed within his body, so much as it was a part of it. There was  no physical location where it could be said to exist, but it lurked throughout his nervous system and life force.
Despite the best efforts of the medical personnel, little could be learned about this life form, and the chief officer was forced to report, "Although we know little about your condition, I have a feeling you will be dealing with this discovery for the rest of your life."
Eventually Star Fleet high command was forced to acknowledge the remarkable success that Sloop was having in his position, and they awarded him the rank of commander. Immediately afterward he requested a transfer to Command, which would allow him to officially take command of a ship. They reluctantly complied, giving him an aging and dilapidated warship. His first mission was to make long, boring, and routine patrols along the border of a hostile minor power called the Hyphresian Alliance. He occupied himself with antagonizing the Hyphresians at every available opportunity, and fought and won several skirmishes against their defense cruisers. Eventually the Hyphresians tired of his endless pokings and set a trap that would ensure he would be forced to leave. Luring him in with a false distress signal, they ambushed him with half a dozen of their most powerful ships. Overwhelmed and outgunned, he fought tooth and claw, disabling two of their ships and destroying another. Finally however, he was disabled and boarded. Most of his crew was taken prisoner, and while the Hyphresian engineers altered the ships computer logs, their crippled ships were towed away and the debris was replaced by that of a Hyphresian passenger liner. Two hours later the Federation ambassador was shocked by a gruesome tale of a young commander attacking and mercilessly destroying a defenseless cruise liner and only stopped after a heroic defense by several cruisers that were forced to defend themselves against a madman in charge of powerful warship. This madman had been captured, but unfortunately all of his crew had been slain in the fight. This 'madman' was then handed over, protesting profusely. The Federation High Command did not believe this story, but in the name of diplomacy, accepted it, regarding the mock trial and imprisonment of one annoying, if talented, officer less important then peace with a space faring power.
This is how Oliver Windrow found himself in the brig of the U.S.S. Nuparu to be transported to Earth at the end of the training assignment.

Personality: Selfless, kind, humble, charitable, forgiving. None of these words describe Sloop. Arrogant, rash, reckless, meddling, All of these words do. Upon meeting Oliver for the first time, likely the thought that would cross your mind would be, "What an unpleasant son of a-" Then you would stop because your inner feeling would make you feel bad for thinking that about someone you met just a few seconds ago.
He is quick to anger, slow to forgiveness, and he is in it for number one. And that is cutting him some slack.
It would be easy to write him off has another figure in the galaxy working towards chaos and destruction, but, as always, the truth is more complicated. Calling him "evil" would be a stretch. It may sound B-class romantic, or naive, but underneath he has a good heart. Whereas his stubbornness isn't likely to gain him many friends, if he decides to champion something worthwhile he will see it to the bitter end no matter the cost. While to call him noble would most likely induce laughing, he is more likely to cut the head off of a terrorist than a random civilian. Although his sense of justice is, well, unique, he isn't going to stand by and watch something happen just because it might cause him trouble.

Character appearance: Around 6' 1" tall, at first glance Oliver is not imposingly tall, but his face and limbs have a serious collection of scars, and his left hand is replaced by a cybernetic one, giving him a fairly rough appearance. He is neither skinny nor overweight, and he has a decent set of muscles which are usually hidden under his fairly baggy clothing. He prefers neutral and dark colors, with only a hint of blue and gold here and there. He has kept the traditional scarf of the airman, but he usually wears it under his jacket. His face is fairly grim, with only the hint of a sarcastic smile around his lips. His eyes have a continual squint, partially because most of what he sees around him bores him, but mainly because of the early onset of nearsightedness.

Flagship: None
Callsign: Dragon
Accessories/Other:
-Ever since a fellow student tried to poison him in the academy, Sloop has taken up the rather morbid hobby of acquiring immunity to common poisons.
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