Flipz
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Purpose: Oh, just to hang out occasionally.
Posts: 3211
Yeah, I have that effect on people.
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You know what I'd like to see Nintendo take a stab at? An optional "App" for the Dsi/3DS that, when enabled, tracks Pokemon players' battle moves and their effectiveness. Basically, the app itself would record every match and send the data of Pokemon used, moves used, hold items used, IVs, EV training, etc. to a central server. That central server, in turn, would crunch the numbers and analyze the way that the fanbase uses Pokemon in battle; that digitized information, created in a way that computers can understand, would be used to alter the A.I. of the ingame trainers, making the experience more realistic.
Note that this doesn't necessarily mean all of the early-game trainers will be uber-hax and kill you constantly; once the A.I. knows how to battle well, it will also be able to pick out poor battle strategies. Each trainer would have a set skill "stat" of some kind that would allow them to choose a strategy; in-game Trainers who have a low skill stat set by the programmers would be more likely to choose a poor strategy or a strategy that is good but is ill-suited for their Pokemon, while those with a high skill stat would be able to choose more advanced strategies, though the system would also have a random aspect to it that would allow them to "slip up" once in a while.
THIS would be a welcome addition to Gen VI, wouldn't it?
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