I'd like it, if it could also be used in combination with the return of the Vs Seeker, so that you could rebattle in-game trainers to hone your battle skills without having to have any losses recorded, or go through the Hax Facilities. =P
Well, that's the thing--with strategies implemented, the Hax Facilities don't need to be so hax; instead, they use actual
strategy to beat the stuffing out of you.

The Vs. Seeker definitely needs to make a comeback, but I'd also like to see a few "extra areas" on each route, the require more advanced HMs than the first time you come down. I'm not talking about sending the player back and forth across the regions over and over again for story, I'm talking about bonus areas, where you take your new HM back to an old route to pick up a few extra items, and battle a few new Trainers along the way.
okay, that sounds fair enough, but smogon has better analysis's overall, with more explanations explaining team strategies. and because strategies often change, players would have to download updates to get more up to date strategies. also, an npc's team would need to change as well, because there's only so much you can do with a select team.
-zls
1.) Serebii was the first thing that came to mind, that's all. Besides, I'm actually kinda unfamiliar with actual strategies and stuff, since I can't play Pokemon on wi-fi.
2a.) Well, constant updates wouldn't really be needed. Keep in mind, this would be implemented in Gen VI, so it would take quite some time for new strategies and revisions of old strategies to be invented and to come into play. Thus, for the in-game Trainers of the first two installments, strategies only slightly tailored to Gen VI would be just fine. (Even with this "upgrade", the in-game trainers will never be as challenging as another human.) For the third game and/or whatever remakes they decide to do, the game would be updated with data collected from the previous games.
2b.) That said, the "Hax Facilities" (now with less hax, as I mentioned to Blade) would be a better place for constant updates like that, and it could be an easy side-feature; everytime you play online (or via local wireless with someone with a more current update than you), the "strategy definitions" would be updated as well. Of course, an option would need to be included to "opt out" or turn updating off, for those players who don't want the changes, but still, not a big deal.
3.) Well, the Frontier already has that. I suppose a few in-game Trainers could get upgrades to their team and strategies, but for the most part I think they should stay pretty much the way they are when you first meet them, like they always have. Another possible addition would be some sort of "influence" or "NPC EXP" system such that the more times you battle a given Trainer, the tougher they get (improved levels and movesets, additional Pokemon, evolved Pokemon), but even that would be a bad idea to implement for ALL in-game trainers, and besides that's a different concept that would have its own logistical issues.
