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New changes since the last update

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Author Topic: New changes since the last update  (Read 891 times)
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Hamsterman
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« on: May 21, 2011, 12:44:55 am »

It's not just the rewards, it's more a factor of how many times I get slaughtered before it gets old. Anyone who had teamed with me knows I don't give up easily. Anyone who has watched me trying to get a flag or a brick knows the same thing.
The game is getting way to much about battles and monetary transactions. I am not really feeling the "LEGO" lately. I don't much like what the game is turning into. It makes me sad to know I will probably leave if it goes any further into the WoW zone.

The best experiences I've gotten on Crux has been on teams. While pointless, 'Battle Royals' by Point Zeta let you battle and recharge your teammates. I get a similar experience taking on dragons in Forbidden Valley. Teams are also useful for flags and such:

If you want to get the flag behind Butterscorch, just so you know, after I fell for the 15th time my son took the controls and got it in 2. If you can put together a team, you should be able to get it:
1. Engineer drops a fortress, then runs around until smashed. This distracts the dragon.
2. Meanwhile, 2nd & 3rd fig run to the green box, smash it, and build the quickbuild.
3. 3rd fig takes the platform to the 1st island, then walks to other side. Let the platform pass, but be ready.
4. Engineer and 2nd fig wait on safe area until turret is ready and green box reforms.
5. Repeat step 1&2&3 without fig 3
6. Fig 3 jumps on platform, jumps off to last island just as platform falls apart.
7. Fig 3 gets the flag, bounces back, rejoining engineer at step 4.
8. Now fig 2 does what fig 3 did, and vice versa.

To be honest, I will soon be trying to build some properties, now that my computer can handle 'brick mode'. I'll let you know what I come up with. I lose so many coins when I smash that I've reached equilibrium, and I'd rather spend them than grind to buy the new valiant weapons.

Hamsterman
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