Magical Girl Mimi
Lightning Girl
A - Azure Striker
Crimson Apple Masterpiece Built!
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1. The thing you mention is very annoying for the first little while(Or at least until you get past the first part); however, I wouldn't say it's a ruiner. Annoying as heck? Certainly. But it's a puzzle, like everything else, and actually gives use for a certain item. =P
2. No sensor drift; because it does not use the Sensor bar. Any aiming problems for the most part is the player's fault, I must say. It 'calibrates' the aiming reticule to the middle; and also to where the person is pointing. Sometimes this works wonders, like for a certain item; but in general, you'll always want to hold the remote straight center in the screen when going into an aiming mode. That makes it center, and you'll have little to no problems that way. Sure; you may need to recalibrate it a couple times, but since you have to recalibrate every time the Remote's disconnected(And with auto-off that might be a lot if you take a lot of breaks. =P), you shouldn't have any problems. Plus, I've gone a long time without recalibrating a couple times, and haven't had problems.
But to sum it up; sure, it might aim at the wrong spot... but chances are, you went into the mode holding the remote to the side or something. =P
3. As for the camera, I haven't had any problems. Could a camera control function help? Possibly. Did it help me in Wind Waker? Not really, I like having a camera follow me, as it leaves out the chances of missing something. Could it have a camera control function? No. There is simply no buttons that could feasibly make that possible. They pretty much mapped every button they could. Actually, scratch that, they did map every button they could, aside from the left/right D-Pad. And that wouldn't really have helped the camera control any(Trust me, I've played a game that handles camera control that way. =P)...
Sure; I've run off cliffs multiple times, but 9 out of 10 times, that was because I was mad-dashing toward the thing, and didn't turn at the right time, and vaulted right over the wall because I was in a hurry. =P But, I haven't done any false jumps that I wouldn't have done in any game, Zelda or otherwise, camera control or otherwise.
Sure, you need to look down sometimes, but the camera automatically pans down for most ledges, and the rest you can go into first person to line up your jump... And since you can move in First Person mode...
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